pub struct ScrollScene<C> { /* private fields */ }Expand description
A section that holds its content on screen for length pixels of scrolling: the
stage for steps that change as the reader scrolls. Inside it, ScrollLinked
views measure ScrollRange::Scene, from 0 when the content pins to 1 when the
scene lets go.
Implementations§
Trait Implementations§
Source§impl<C: Debug> Debug for ScrollScene<C>
impl<C: Debug> Debug for ScrollScene<C>
Auto Trait Implementations§
impl<C> Freeze for ScrollScene<C>where
C: Freeze,
impl<C> RefUnwindSafe for ScrollScene<C>where
C: RefUnwindSafe,
impl<C> Send for ScrollScene<C>where
C: Send,
impl<C> Sync for ScrollScene<C>where
C: Sync,
impl<C> Unpin for ScrollScene<C>where
C: Unpin,
impl<C> UnsafeUnpin for ScrollScene<C>where
C: UnsafeUnpin,
impl<C> UnwindSafe for ScrollScene<C>where
C: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> ErasedDestructor for Twhere
T: 'static,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<V> ViewExt for Vwhere
V: View,
impl<V> ViewExt for Vwhere
V: View,
Source§fn padding(self, padding: impl Into<Insets>) -> Styled<Self>
fn padding(self, padding: impl Into<Insets>) -> Styled<Self>
Adds padding inside the box, in logical pixels.
Source§fn background(self, fill: impl Into<Fill>) -> Styled<Self>
fn background(self, fill: impl Into<Fill>) -> Styled<Self>
Paints a background behind the content.
Source§fn frame(self, width: Option<f32>, height: Option<f32>) -> Styled<Self>
fn frame(self, width: Option<f32>, height: Option<f32>) -> Styled<Self>
Fixes the width and/or height in logical pixels;
None keeps the content size.