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TileLayout

Struct TileLayout 

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pub struct TileLayout { /* private fields */ }
Expand description

A dashboard: tiles in a grid of cells, that people can drag to another place and resize. As the width falls, it uses fewer columns. From the keyboard, on a tile’s handle: arrows move it, Shift with arrows resizes it.

use ravenrs_reactive::State;
use ravenrs_widgets::{Text, Tile, TileLayout, TileSpot, Ui};

let spots = State::new(vec![TileSpot::new("sales", 2, 1)]);
let tiles = TileLayout::new(spots.binding())
    .tile(Tile::new("sales", "Sales", Text::new("R$ 1.000")))
    .tile(Tile::new("stock", "Stock", Text::new("42")));
let mut ui = Ui::new(tiles, ravenrs_style::Theme::raven_dark());
ui.update();

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impl TileLayout

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pub fn new(spots: Binding<Vec<TileSpot>>) -> TileLayout

A layout bound to where the tiles stand, to keep between sessions. Tiles not in the list take one cell, after the others.

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pub fn tile(self, tile: Tile) -> TileLayout

Appends a tile.

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pub fn columns(self, columns: usize) -> TileLayout

The most columns, when there is room. 4 by default.

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pub fn min_column_width(self, width: f32) -> TileLayout

A column narrower than this makes the layout use one column less. 200 by default.

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pub fn row_height(self, height: f32) -> TileLayout

Height of a row of cells in logical pixels. 160 by default.

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pub fn locked(self, locked: bool) -> TileLayout

Keeps tiles where they are, with no handles.

Trait Implementations§

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impl Debug for TileLayout

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl View for TileLayout

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fn build(&self, cx: &mut BuildCx<'_>) -> NodeId

Creates this view’s node for the current build.
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fn type_name(&self) -> &'static str

The name the diagnostics panel shows this view’s cost under.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AutoreleaseSafe for T
where T: ?Sized,

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impl<T> AutoreleaseSafe for T
where T: ?Sized,

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self> ⓘ

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self> ⓘ

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
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fn vzip(self) -> V

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impl<V> ViewExt for V
where V: View,

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fn padding(self, padding: impl Into<Insets>) -> Styled<Self>

Adds padding inside the box, in logical pixels.
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fn background(self, fill: impl Into<Fill>) -> Styled<Self>

Paints a background behind the content.
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fn frame(self, width: Option<f32>, height: Option<f32>) -> Styled<Self>

Fixes the width and/or height in logical pixels; None keeps the content size.
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fn width(self, width: f32) -> Styled<Self>

Fixes the width in logical pixels.
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fn height(self, height: f32) -> Styled<Self>

Fixes the height in logical pixels.
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fn grow(self, grow: f32) -> Styled<Self>

Takes a share of the free space in the parent stack.
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fn stretch(self) -> Styled<Self>

Stretches across the parent stack’s cross axis.
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fn centered(self) -> Styled<Self>

Centers the content inside the box.
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fn tooltip(self, text: impl Into<String>) -> Tooltip<Self>

Shows text above the view while the pointer is over it; see Tooltip.
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fn opacity(self, opacity: f32) -> Faded<Self>

Draws the view and everything in it at this opacity, from 0.0 to 1.0, easing to it when it changes. Layout and input stay as they are; see Faded.
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