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AccessNode

Struct AccessNode 

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#[non_exhaustive]
pub struct AccessNode {
Show 18 fields pub id: u64, pub role: Role, pub name: Option<String>, pub description: Option<String>, pub value: Option<String>, pub numeric: Option<NumericValue>, pub toggled: Option<Toggled>, pub selected: Option<bool>, pub expanded: Option<bool>, pub disabled: bool, pub read_only: bool, pub focusable: bool, pub modal: bool, pub level: Option<u32>, pub active_descendant: Option<u64>, pub bounds: Rect, pub children: Vec<u64>, pub actions: Vec<AccessAction>,
}
Expand description

One node of the accessibility tree.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§id: u64

Identity, stable across frames for the same widget.

§role: Role

What the node is.

§name: Option<String>

The accessible name: a label, or the text inside for roles that take their name from content.

§description: Option<String>

Extra description, read after the name.

§value: Option<String>

A text value (text fields, combo boxes, sliders with formatted values).

§numeric: Option<NumericValue>

A numeric value with its range.

§toggled: Option<Toggled>

Checked state.

§selected: Option<bool>

Selected state (tabs, options, rows, days).

§expanded: Option<bool>

Expanded state of something that opens (menus, combo boxes, disclosures).

§disabled: bool

The control does not respond to input.

§read_only: bool

The value can be read and selected, but not changed.

§focusable: bool

Keyboard focus can be on it.

§modal: bool

While it is open, the rest of the app is inert (dialogs).

§level: Option<u32>

Heading level, 1 to 6.

§active_descendant: Option<u64>

The option highlighted inside a focused text field that drives a list (combobox pattern): screen readers announce it as if it had focus.

§bounds: Rect

Absolute frame in logical pixels.

§children: Vec<u64>

Child node ids in reading order.

§actions: Vec<AccessAction>

Actions assistive technology may request.

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impl AccessNode

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pub fn new(id: u64, role: Role, bounds: Rect) -> Self

A node with no name, state, children or actions.

Trait Implementations§

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impl Clone for AccessNode

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fn clone(&self) -> AccessNode

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AccessNode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for AccessNode

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fn eq(&self, other: &AccessNode) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for AccessNode

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.